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GameConnect #GCTO - Panel Discussion
Wednesday, August 29, 2012 from 6:00 PM to 10:00 PM (EDT)
- The social interactions of gaming - and leveraging online social networks
- Mobile and tablet games
- Utilizing location data
- Building game player communities
- The Toronto hot-bed for Game Development
Prior to Uken, Chris collaborated (with his Uken cofounder, Mark Lampert) on one of the first Facebook apps to gain early traction and get sizable ad money from a large international brand. He attended business school at Schulich School of Business in Toronto.
A firm believer in mentorship and training the next generation of digital media content professionals, Sasha is a Professor, Researcher, and Program Coordinator for Centennial College for the Interactive Digital Media post-graduate program, focused on business management and leadership in IDM, and children's interactive content.
Richard Carrillo is a Lead Game Designer at Ubisoft Toronto. His roles at the studio are constantly evolving but his primary focus remains to develop the best possible online features for AAA games at Ubisoft Toronto. His team of designers currently lead Online Systems, Coop, Community Systems, and the PC version of Splinter Cell Blacklist.
Richard has spent over six years in the industry developing AAA titles and has worked on award-winning franchises including Dead Space, Homefront, and now Splinter Cell. Richard's dream is to one day be able to cut his hair.